Shadow of the Erdtree has, overall, gone down about as well as one might expect. It's one of 's best expansions yet (snagging an esteemed 95 in our ) and has, naturally, also caused a flood of discourse. The "" being one of them and—hey, wait a minute, that's my article. Aw, man.
Listen, while I've since been proven wrong by players two-tapping (spoilers for the DLC's final boss, obviously) Promised Consort Radahn with a freaking , the fact does remain that Erdtree's final boss is a step up, [[link]] even for FromSoftware's new standard where every guy in armour comes equipped with a 100-step combo, exploding AoEs, and a level of aggression usually reserved for tilted MOBA players.
As outlined by YouTuber TheKevDev in the following short, Radahn's hitboxes extend far beyond the actual model of his weapon—considerably so. That boy's swords have some phantom girth to 'em.
The YouTuber's complaints were also , where [[link]] you can see some particularly egregious freeze-frames that really illustrate the issue. There are, if I were to hazard a guess, about 12-15 phantom inches of Radahn protruding, ghostly, from the tip of his blade.
Luckily, FromSoftware's already patched Radahn's hitboxes, though it had to be course-corrected —what do you mean that's base-game Radahn? You mean to say it happened again?
(Jokes aside, FromSoftware is yet to address Promised Consort Radahn similarly, it's just - if I had a penny...)
While this bosse's hitboxes have been a known bugbear for a while (as reported by ), the whole debacle is certainly news to me, as it is to [[link]] the players of the game's subreddit in the aforementioned post: "I KNEW HIS HITBOXES WERE WEIRD!" bellows , presumably on their knees and cursing the heavens like they've got a grudge against Bayle. Meanwhile, user notes: "I personally don't think this has ever been noticeable for me, but those are f*cking huge. A bit much, tbh."
I'm especially a fan of The KevDev's follow-up, in which he (first his weapons, then the entire dang model) to drive home his point. "He's got the same attacks and hitboxes so it's still fair, right?" It's delightfully passive-aggressive. Perhaps those greatshield-wielding monsters tanking every hit were onto something: the hitbox doesn't matter if .


