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abbeyyarns

Ken Levine wanted System Shock 2's final level to be set in outer space, but the idea was shot down

By Dr. Elara Vance | December 09, 2025

System Shock 2 is a PC gaming classic, but much like its spiritual successor Bioshock, its final act isn't as strong as the rest of the game. Its final [[link]] level—The Body of the Many—swaps out the twisting spaceship corridors of the game's earlier levels for what is basically a giant intestine, with you fighting through a resource-draining gauntlet of enemies. Unless you're extremely careful, this can leave you ill-prepared for your showdown against Shodan.

While undeniably memorable, The Body of the Many is generally considered one of the weaker parts of System Shock 2. And according to System Shock 2 designer and Bioshock creator Ken Levine, this is entirely the fault [[link]] of…Ken Levine.

Ken Levine on System Shock 2, Ghost Story Games, and Judas | Deep Dive - YouTube Ken Levine on System Shock 2, Ghost Story Games, and Judas | Deep Dive - YouTube

Undeterred, Levine says he took this idea to Jon Chey and Rob Fermier. "They just kind of rolled their eyes at me. They're like, 'Dude we have like 14 months to make this game.'" Levine explains that building a level like that would have meant significantly expanding the scope of the project, to the detriment of the [[link]] overall experience. "You don't really want to make a level that's so different from the rest of the game because it requires so much one-off custom work that that would make the rest of the game suffer in comparison."

Levine reckons "it would have been really cool to have that," but he accepted the wisdom of Chey and Fermier, sort of. "I got it, but then I still went and made a level that looked entirely different and played entirely different," he says. "I don't think it's one of the strongest levels in the game, and that one's completely on me because I hadn't learned the lesson yet of, when you try to radically shift the focus of the game on a system side, it just doesn't get the love that the rest of the game gets."

Putting aside the mistakes Levine made building System Shock 2's climax, it's fascinating to hear that Levine conceived of a level set outside the Von Braun, not least because this idea is explored in several of the game's successors., which was before Visceral Games had their heads turned by, features several sequences on the exterior of the Ishimura that are further expanded upon in Dead Space 2. Likewise, Arkane's brilliant immersive sim lets players venture outside its Talos 1 space station.

System Shock 2 recently received a long-anticipated makeover courtesy of Nightdive, which Ted Litchfield thoroughly approved of in his. Levine, meanwhile, is still beavering away on his next game Judas, which resembles a blend of Bioshock and System Shock,.

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The Dark Urge, from Baldur's Gate 3, looks towards his accursed claws with self-disdain.

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