Suicide Squad: Kill the Justice League didn't, by most metrics, do what it was supposed to. On paper, it was meant to spin up Rocksteady's pedigree of Batman games into a multiversal live service, aiming for a piece of the pie that games like Fortnite have been scarfing down for years.
In practice, it fell short of expectations, lost Warner Bros Entertainment $200 million, and struggles even now H25 to gather more than 200 concurrents on Steam. As I write, only 56 people are playing it on Valve's platform (though doubtless there are more elsewhere).
Staff proceeded to inform the site that there'd be more layoffs coming, with one member stating they were laid off during their paternity leave—fortunately, Rocksteady is based in the UK, which means said employee should be receiving the rest of their leave regardless of their unemployment status.
There's nothing I can really add here that hasn't been repeated time and time again, like with the bleak closure of Arkane Austin after Redfall. Everyone wants to make a live service, because live service games make bank when they hit—but those pulls on the metaphorical slot machine are downright wasteful. Of industry talent, of their work, and of the games that could have been.