Secret [[link]] Level's creator, Tim Miller, along with executive producer and supervising director Dave Wilson, recently revealed in an interview with Collider some behind-the-scenes tidbits about the making of Secret Level (Amazon Prime's latest videogame-inspired series) and the developers who turned down offers to be a part of it.
It feels like more and more studios are lining up for a swing at taking on a TV or movie adaptation. There's the Fallout series, the upcoming Devil May Cry animated Netflix show, Arcane, Castlevania, The Last of Us, and who could forget the Sonic the Hedgehog movies? But because of this saturation, Wilson admits that getting some developers on board was pretty hard, or even impossible.
A Master Chief/Doom Slayer crossover episode does sound sick. But as Halo, like many others, already has its own series, I can see why the developers decided to turn this offer down. It's just a shame that the existing Halo series sucked and was canceled after just two seasons.
Despite not managing to get every game on their wishlist, Miller and Wilson both ascertain that they are more than happy with all the current games involved in Secret Level. "There are no black-and-white choices here," Miller says. "It's not like we could just have anything we wanted, or they were all available. There are lots of different reasons. We did the best we could, and I love all the games that we have."
This isn't to say that some developers couldn't change their mind, ready for the next season of Secret Level. Another game that Miller begged for was Half-Life, and while it obviously wasn't greenlit for the first season, there's nothing to say it won't make an appearance in later seasons, except maybe for the common knowledge that Valve never really seems up to delivering on Half-Life hopes, but I can dream.